Create 3D Rubber and Glass Text in Photoshop CS6
In this tutorial, we will explain how to use the vector editing and 3D capabilities of Photoshop to create rubber and glass 3D text. In the process, we will show you how to create the materials, modify the lighting, render the scene, and finally, how to enhance the color of the final result. Let's get started!
The following assets were used during the production of this tutorial. Please download them before you begin. If assets are not available you may need to find alternatives.
1. Create the Text and the Main Shape
Create a new 1000 x 750 px ********, and fill the Background with the color #c2c2c2. Then, create the text using the font Righteous in All Caps. The color is #484848, and the Size is 255 pt.
Go to Type > Convert to Shape.
Pick the Pen Tool. Then, in the Options bar, choose Path, and click the Path operations icon to choose Subtract from Selection. What you'll need to do next, is remove random parts from the text shape. Make sure to draw polygonal shapes by clicking once to add each of the corners of the subtracted part, and make sure to close each path separately.
Try not to remove very big or so many parts. The text needs to remain readable.
Once you're done removing the polygons, click the Path operations icon again, and click Merge Shape Components down the pop-up menu.
This will merge all the paths into one shape.
2. Placing the Letters
Instead of placing the letters in the 3D scene, which can be a bit more difficult and time consuming, we are going to move and rotate the letters now.
To do so, pick the Direct Selection Tool, then click and drag around the letter to select it (its anchor points).
Go to Edit > Free Transform (CTRL/CMD + T) to enter the Free Transform Mode. Then, drag the letter to where you want it to be, and rotate it in its new position. You can also use the keyboard's Arrow Keys to move the letter.
It is important to keep as little distance between the letters sitting on top of each other as possible, but don't make them intersect or stick together. If there is no empty space, they will be extruded as one 3D mesh.
When you're done, hit ENTER/RETURN to accept the changes.
If the letters overlap and you can't select all of the anchor points by clicking and dragging, you can SHIFT + Click the remaining anchor points separately.
3. Creating the Inner Part
Set the Foreground color to White, pick the Rectangle Tool, and draw a rectangle that is 10 px wide and 155 px long.
Next, you'll need to duplicate the rectangle, then place it inside one of the removed parts, then duplicate it again and place it inside another part, and so on. The rectangles will be used to fill in the straight parts (not the bent or curved areas).
When you place the rectangle, enter the Free Transform Mode to rotate it, scale it, and extend it just a little bit inside the text shape. Don't forget to hit ENTER/RETURN to confirm the changes afterwards.
Use the original rectangle to fill the last empty straight part (no need to create a copy for that one).
The remaining parts will be created using the Ellipse Tool. Make sure that the Shapeoption is selected in the Options bar, then press and hold the SHIFT key, and click and drag to create a perfect circle. While doing so, you can press and hold the Space barand move the circle around, until you place it inside the area you want to fill.
Don't place the circle exactly in the center of the letter. Instead, stretch it a little bit outwards from the center. You can check the circle's Width and Height values while creating it, or you can check them afterwards in the Options bar.
Click the Subtract from Selection icon in the Options bar, then repeat the same steps to create another circle inside the one created before, but this time, create it 20 px less in Width and Height, so that after it is subtracted from the original circle, the remaining part's width will be 10 px.
You'll need to create circles with different sizes depending on the size of the letter they're placed inside.
And for the letters where the rest of the circle is overlapping with the letter itself, use thePen Tool to get rid of the extra parts, then click Merge Shape Components (just like you did back in steps 1-3 and 1-5.
You can always scale and rotate the parts until you like the final result.
When you're done, select all the shape layers except for the main text (click the last layer, then SHIFT + click the first), and go to Layer > Merge Shapes. In Photoshop CS6, what this will do, is merge all selected shape layers in one shape layer, without rasterizing them. Rename that layer to Inner Shapes.
4. Creating the Remaining Parts of the Scene
Duplicate the Background layer, drag it on top of all layers, and call it Ground. Then duplicate the Ground layer and rename it to Wall.
Use the Rectangle Tool again to create 10 x 25 px rectangles, and make sure to click the Combine Shapes icon in the Options bar to create them in one shape layer, and call it Glass.
These will be added around the text, so you can create any as many as you like. If you want to place a couple of them on top of each other, then it is better to do that when you create the shapes, leaving a 1 px distance between them.
Then create some 50 x 50 px squares in a separate shape layer and call it Rubber.
5. Creating the 3D Layers
For each shape layer, select it then go to 3D > New 3D Extrusion from Selected Path, and for the other two layers, select each one, then go to 3D > New Mesh from Layer > Postcard.
The 3D layers now are separate, which means that each mesh is in a different scene. To place all the elements in one scene, select all the 3D layers, then go to 3D > Merge 3D Layers.
6. The 3D Scene and Panels
To access the 3D mesh settings and properties, you’ll need to open two panels: The3D panel, and the Properties panel (both found under the Window menu).
The 3D panel has all the components of the 3D scene, and when you click the name of any of those, you’ll be able to access its settings in the Properties panel. So make sure to always select the name of the element you want to modify in the 3D panel before you change its settings in the Properties panel.
Select the Move Tool and check its Options bar. You’ll find a set of 3D Modes for the tool to the right of the bar. When you choose one of those, you can then click and drag to perform any changes (on the selected element in the 3D panel).
So click the Current View tab in the 3D panel, then click and drag in any empty area of the 3D scene to change the Camera View, but don’t move any of the meshes yet.
7. Modifying the 3D Meshes
Next, we'll start adjusting some basic mesh settings for the different meshes in the scene.
Click the main text 3D mesh name in the 3D panel, then, in the Properties panel, set itsExtrusion Depth to 50.
Click the Cap icon at the top of the Properties panel, then change the Bevel Width to 5 and the Contour to Half Round.
Change the Inner Shapes mesh Extrusion Depth to 20.
Change the Bevel Width to 20 and the Contour to Half Round.
Change the Glass mesh Extrusion Depth to 200. We'll scale this later, so any value will do for now.
Change the Bevel Width to 3.
Change the Rubber mesh Extrusion Depth to 49.
Change the Bevel Width to 3 and the Contour to Half Round.
Click the Ground mesh name, then click the Coordinates icon at the top of theProperties panel, and change the X Rotation value to 90.
Go to 3D > Snap Object to Ground Plane. Then, increase the Y Position a very small value (0.1) to avoid having scratches on the ground when rendering.
8. Creating the Rubber Material
Click the main text Front Inflation Material tab in the 3D panel. Click the Diffuse texture icon in the Properties panel and choose Remove Texture.
Change the Diffuse color to #d1272e, the Specular to #545454, the Illumination to#080808, and the Ambient to #000000. Then change the rest of the values as shown below.
Click the Bump folder icon and choose New Texture.
Type 600 for both the Width and Height values.
Click the Bump texture icon and choose Edit Texture.
This will open the texture file. Duplicate the Background layer, then double click the copy to open the Layer Style box.
Apply a Pattern Overlay effect using the Noisy pattern.
Save the file (File > Save) then close it (File > Close) to go back to the original ********.
Click the Bump texture icon once again, then choose Edit UV Properties.
Set the U Scale to 250%, the V Scale to 200%, and both the U Offset and V Offsetvalues to 0.
9. Saving and Re-applying the Material